From the inital plan of building landmarks, here is the Eiffel Tower (so far), from my first glance it looked like it was going well until I realised the bottom was build incorrectly with the underneath connecting up in the middle which it shouldn't, so its a good thing that I built it in sections so I don't have to delete the whole thing (I had a feeling that this might happen, so I'm glad that I did it this way. Also it would be easier to texture in sections because of the amount of detail.)
Wednesday, 29 February 2012
Eiffel Tower - Model (In Progress)
From the inital plan of building landmarks, here is the Eiffel Tower (so far), from my first glance it looked like it was going well until I realised the bottom was build incorrectly with the underneath connecting up in the middle which it shouldn't, so its a good thing that I built it in sections so I don't have to delete the whole thing (I had a feeling that this might happen, so I'm glad that I did it this way. Also it would be easier to texture in sections because of the amount of detail.)
Idea
My idea is to build a part of Paris as my environment, mainly the area where the eiffel tower is and if I can, base it in the 1940's, my idea came from my original idea to build world landmarks eg. eiffel tower in paris, coliseum in rome and others like big ben in london.
So I started to build the eiffel tower and then I liked the idea of building the area around the eiffel tower, so thats what im going to do. The time change idea was just to change it from the paris of today, so I picked a time when paris would be different and that was the 40's (world war 2).
So I started to build the eiffel tower and then I liked the idea of building the area around the eiffel tower, so thats what im going to do. The time change idea was just to change it from the paris of today, so I picked a time when paris would be different and that was the 40's (world war 2).
Inital Plan
Career - I would like to be a environment modeller avoiding character modelling at all costs, I chose modelling because so far its the only thing I enjoy doing.
Skills - To be able to create greatly detailed models to the best of my ability, so eventually I am able to create models that can be used in games or even films.
Software - My chosen software will be maya, I dont think I need to use anything else, Most likely I will use after effects for the editing of the showreel
Skills - To be able to create greatly detailed models to the best of my ability, so eventually I am able to create models that can be used in games or even films.
Software - My chosen software will be maya, I dont think I need to use anything else, Most likely I will use after effects for the editing of the showreel
Cartoon Man Model
A model of a cartoon head, for a first model of a head it wasn't that hard, just need to keep practicing.
A body of the cartoon man, found this more easier than the head modelling, it wasn't that difficult.
Monday, 13 February 2012
Ear Model
First attempt at modelling an ear, I thought it went very well because they're quite complex and it doesn't look that bad, I'll try another attempt soon
Sunday, 12 February 2012
Hand Modelling
My model of a hand in maya, first attempt has a few problems on the fingers where they bend, and where the fingers connect to the hand it doesn't look right.
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